Unfinished Library Mod & NPC Account (
libraryassistants) wrote in
unfinishedooc2025-10-21 06:46 pm
Entry tags:
TEST DRIVE MEME #1
Welcome To The Library
You awake in the stacks.
You’re not sure when you fell asleep, and the memories of the last things you were doing are hazy at best. But now you’re here, and all you can see is books in every direction, the bookshelves teetering high enough above you to reach to the sky.
A helpful sign points you in the direction of the main circulation desk, and even if you try to ignore it and go in any other direction, the desk is where you will find yourself. A figure sits behind the desk, not even looking up as they sort through books and other media; they look, to your character, to be the exact picture of what they expect a Librarian to be.
Trying to the Librarian a question will get them shushed, but they’ll point down a hallway to the side, leading to a kitchenette and what appears to be a dorm room, where they’ll find they’re not alone in this strange place. But once they’ve looked away, when they look back, the Librarian is gone.
Welcome to the Unfinished Library
Coffee Corner
Sometime after your arrival, you enter the lobby to find yourself greeted by what appears to be a little tea cart containing a carafe of very weak coffee, a pot of very strong tea, mismatched creamers and sugar packets, and assorted cheap boxed shortbread cookies alongside small paper plates and cups. (For some reason, there also seems to be a pile of coupons for a free yacht ride.) There is a sign next to them, stating:
Welcome Editors!
Please enjoy these complimentary refreshments.
Do NOT take food or drink into the stacks and please wash your hands BEFORE touching anything.
Looking around, you see that you and everyone else present have also been supplied with sticker name tags with “Hello, my name is _____.” Take it off, and it will magically be replaced by a new one. It seems it’s time to mingle, or perhaps try to get anywhere but here.
There is also a phone set up on the desk, with a small sign labeling it as the “Assistants’ Line.” Give it a try, and you might get someone to talk to.
Between the Stacks
While exploring the labyrinthine sprawl of the Stacks, you find a door tucked between the towering bookshelves. Opening it, you see the impossible: a community garden, fresh produce glistening with morning dew and ripe for the picking. The open sky stretches welcomingly overhead, the warmth of an unseen sun warming the soft grass underfoot.
A large fence spans the generous perimeter of the garden. No matter how high you go, the fence follows with you. Those trying to get a peek on the other side should make a plan.
When the room is no longer in use and the door is closed, the garden will disappear; rotating out of cycle. The next time the door opens, maybe it’s a computer lab - decked out with technology from… some planet and century. Or maybe it’s a meeting room, complete with someone else’s handouts scattered across the table. Closing and reopening the door will reveal a different room each time. What's your pick?
Maker’s Meetup
There’s a cheerful, if not generic, poster on the bulletin board by the help desk, declaring:

The Maker Space in question is, for the moment, easy to find, a few nice and similarly formatted signs with arrows helping leading the way through the stacks. As promised, there are a number of machines and tools related to crafting and making things, including a table that, for some reason, just has construction paper and safety scissors.
It seems the materials for the room have been recently stocked, too; there’s a little pile of fabric (mostly scraps, but a lot of larger pieces that can be made into something without needing to piecemeal it together), some sheet metal of various sheens, and bits of wood that could be shaped into something maybe as large as a small bowl. There are also some more generic arts-and-crafts materials (on a separate table from the scissors); puff balls, popsicle sticks, pipe cleaners and other sorts of things.
There doesn’t appear to be anyone actually around to teach the use of the machines, but it can’t be that hard… right?
Transition In - Prepare for Dheekis
In the Lobby, things begin to… change.
The tiled floors have started to fuzz along the grout, the colour and texture slowly bleeding out into cool grey metal. The change continues to flow up the walls, coloured strips of lighting dividing sturdy steel segments. What few doors there are shimmer, an overlay of automated mechanisms clinging closely to them. Hydraulic pistons pump as if pushing the doors open when you approach, but alas - these doors remain sadly hand-operated.
Within a few moments, gravity in the Lobby seems to decrease. Steps are lighter; a jump turns neatly into a bounce, leaving you hanging weightless in the air for a few long moments. The furniture remaining in the lobby begins to float, as do any items that have been left loose. If it’s not nailed down, consider it airborne.
The effect spans only the space (ha) of the Lobby. Exiting to another room will bring an unceremonious return to the Library’s usual gravity, and please note: the success of your landing is not guaranteed. Please proceed cautiously.
After some time - maybe it's days, who's to say? - you begin to feel it. A pull that tugs you to the Stacks, drawing you step by step closer to the next Story to unfold.
The Difficulty with Dheekis
On the SS Covenant, things usually run pretty smoothly. Usually. Unfortunately, there was an… incident at the last stopover at the Eternis Station. One of the crew members became utterly besotted with one of the little creatures the Eturian ambassador carried them with, called dheekis, and the ambassador was more than happy to gift them one. Unfortunately, the reason they were so willing to do that is that the fluffy little creatures, somewhere between a bunny and a rodent, are very prolific breeders, and additionally can procreate asexually when there’s only one of them around. Which means that after a week in space, it was no longer possible to keep them hidden.
Since then, it has been a game of trying to capture and contain the little pests, shoving them into boxes so they’re packed tight- dheekis only stop reproducing when there is literally no more space for them. And they are trying very hard to fill up the void space on the ship; they’re under beds, in rafters, engineering nooks, forgotten corners, you name it. How long will it take to get rid of them all? Can you get rid of them all? Because if you have one dheeki, it won’t stay one for long.
[This is a free-form ‘Story’ prompt and cannot be considered canon to the game; since there’s no information post, feel free to make up whatever details you like!]
You awake in the stacks.
You’re not sure when you fell asleep, and the memories of the last things you were doing are hazy at best. But now you’re here, and all you can see is books in every direction, the bookshelves teetering high enough above you to reach to the sky.
A helpful sign points you in the direction of the main circulation desk, and even if you try to ignore it and go in any other direction, the desk is where you will find yourself. A figure sits behind the desk, not even looking up as they sort through books and other media; they look, to your character, to be the exact picture of what they expect a Librarian to be.
Trying to the Librarian a question will get them shushed, but they’ll point down a hallway to the side, leading to a kitchenette and what appears to be a dorm room, where they’ll find they’re not alone in this strange place. But once they’ve looked away, when they look back, the Librarian is gone.
Welcome to the Unfinished Library
Coffee Corner
Sometime after your arrival, you enter the lobby to find yourself greeted by what appears to be a little tea cart containing a carafe of very weak coffee, a pot of very strong tea, mismatched creamers and sugar packets, and assorted cheap boxed shortbread cookies alongside small paper plates and cups. (For some reason, there also seems to be a pile of coupons for a free yacht ride.) There is a sign next to them, stating:
Welcome Editors!
Please enjoy these complimentary refreshments.
Do NOT take food or drink into the stacks and please wash your hands BEFORE touching anything.
Looking around, you see that you and everyone else present have also been supplied with sticker name tags with “Hello, my name is _____.” Take it off, and it will magically be replaced by a new one. It seems it’s time to mingle, or perhaps try to get anywhere but here.
There is also a phone set up on the desk, with a small sign labeling it as the “Assistants’ Line.” Give it a try, and you might get someone to talk to.
Between the Stacks
While exploring the labyrinthine sprawl of the Stacks, you find a door tucked between the towering bookshelves. Opening it, you see the impossible: a community garden, fresh produce glistening with morning dew and ripe for the picking. The open sky stretches welcomingly overhead, the warmth of an unseen sun warming the soft grass underfoot.
A large fence spans the generous perimeter of the garden. No matter how high you go, the fence follows with you. Those trying to get a peek on the other side should make a plan.
When the room is no longer in use and the door is closed, the garden will disappear; rotating out of cycle. The next time the door opens, maybe it’s a computer lab - decked out with technology from… some planet and century. Or maybe it’s a meeting room, complete with someone else’s handouts scattered across the table. Closing and reopening the door will reveal a different room each time. What's your pick?
Maker’s Meetup
There’s a cheerful, if not generic, poster on the bulletin board by the help desk, declaring:

The Maker Space in question is, for the moment, easy to find, a few nice and similarly formatted signs with arrows helping leading the way through the stacks. As promised, there are a number of machines and tools related to crafting and making things, including a table that, for some reason, just has construction paper and safety scissors.
It seems the materials for the room have been recently stocked, too; there’s a little pile of fabric (mostly scraps, but a lot of larger pieces that can be made into something without needing to piecemeal it together), some sheet metal of various sheens, and bits of wood that could be shaped into something maybe as large as a small bowl. There are also some more generic arts-and-crafts materials (on a separate table from the scissors); puff balls, popsicle sticks, pipe cleaners and other sorts of things.
There doesn’t appear to be anyone actually around to teach the use of the machines, but it can’t be that hard… right?
Transition In - Prepare for Dheekis
In the Lobby, things begin to… change.
The tiled floors have started to fuzz along the grout, the colour and texture slowly bleeding out into cool grey metal. The change continues to flow up the walls, coloured strips of lighting dividing sturdy steel segments. What few doors there are shimmer, an overlay of automated mechanisms clinging closely to them. Hydraulic pistons pump as if pushing the doors open when you approach, but alas - these doors remain sadly hand-operated.
Within a few moments, gravity in the Lobby seems to decrease. Steps are lighter; a jump turns neatly into a bounce, leaving you hanging weightless in the air for a few long moments. The furniture remaining in the lobby begins to float, as do any items that have been left loose. If it’s not nailed down, consider it airborne.
The effect spans only the space (ha) of the Lobby. Exiting to another room will bring an unceremonious return to the Library’s usual gravity, and please note: the success of your landing is not guaranteed. Please proceed cautiously.
After some time - maybe it's days, who's to say? - you begin to feel it. A pull that tugs you to the Stacks, drawing you step by step closer to the next Story to unfold.
The Difficulty with Dheekis
On the SS Covenant, things usually run pretty smoothly. Usually. Unfortunately, there was an… incident at the last stopover at the Eternis Station. One of the crew members became utterly besotted with one of the little creatures the Eturian ambassador carried them with, called dheekis, and the ambassador was more than happy to gift them one. Unfortunately, the reason they were so willing to do that is that the fluffy little creatures, somewhere between a bunny and a rodent, are very prolific breeders, and additionally can procreate asexually when there’s only one of them around. Which means that after a week in space, it was no longer possible to keep them hidden.
Since then, it has been a game of trying to capture and contain the little pests, shoving them into boxes so they’re packed tight- dheekis only stop reproducing when there is literally no more space for them. And they are trying very hard to fill up the void space on the ship; they’re under beds, in rafters, engineering nooks, forgotten corners, you name it. How long will it take to get rid of them all? Can you get rid of them all? Because if you have one dheeki, it won’t stay one for long.
[This is a free-form ‘Story’ prompt and cannot be considered canon to the game; since there’s no information post, feel free to make up whatever details you like!]

no subject
[ Mina’s eyes go wide at the thought. ]
They must keep you and your husband incredibly busy.
no subject
Have you thought of children? [ There's no hint of judgment in her voice. Daenerys is well aware this life isn't for everyone — dragon children or no. ]
no subject
[ She’s always felt lucky in her circumstances. Though Lucy’s memory is still a fresh grief in her chest.
The question about children makes her glance down at her hands. ]
We do want children.
[ She and Jonathan had had that conversation, and many others about their future. They’d made many plans. The memories of those discussions feel like something from another lifetime. ]
We were going to wait, until his career was more assured. And then - something terrible happened to him. I fear he must come out the other side of it, before we can consider such things.
[ Would she even make a good mother? With the kinds of secrets she now has? ]
no subject
[ She thinks of Ser Jorah, and Missandei, and Grey Worm, and even now, Ser Barristan, who all became her family when she lost the remaining member of her own.
Listening quietly to Mina's tale, which takes a turn Daenerys wasn't expecting, she frowns. ] Something terrible? [ She can think of so many reasons for such a thing. If death didn't befall him, some curse, perhaps? ]
no subject
It's a story that would be difficult to believe for any rational being. But it is true. I know it. My Jonathan was imprisoned and tortured by monsters, who feed on human blood. He barely escaped with his life.
[ She says this in a low voice, quiet, but with conviction. ]
no subject
Which only makes hearing this tale so much worse. Horror fills her expression, a rage flickering just underneath. ] I believe you, [ she says with her own conviction. ] And I'm so sorry. Those are not wounds that heal easily.
[ A beat. Daenerys considers something. ] These monsters — how might we identify them, should they arrive?
no subject
[ Mina shivers at the very thought. She's read Jonathan's journal. But that doesn't give her an easy answer to the question, either. ]
I don't know. They look like people. Van Helsing told me that they were people, once. My dear friend Lucy, she almost became one, but they - ended it. I think they must look like corpses, perhaps. Though, lovely ones. But I've never seen a vampire, myself.
[ So she thinks... ]